COMM 4220

COMM 4220

Course information provided by the Courses of Study 2021-2022.

Every media format uses entertainment, including video games, advertising, television, movies, sports, and news. This course examines the psychology (conscious and unconscious) of entertainment, including why people like entertainment, what makes a story entertaining, how people mentally process entertainment, what makes things frightening or funny, and whether or not entertainment can persuade.

When Offered Fall, Spring.

Prerequisites/Corequisites Prerequisite: introductory psychology or COMM 1101 or COMM 2200.

Distribution Category (SBA-AG)

Outcomes
  • Students will be able to explain why people are motivated to engage in a variety of entertainment media affordances including fiction, movies, games, augmented and virtual reality and social media.
  • Students will be able to describe key reflexive and thoughtful psychological principles associated with audience engagement
  • Students will be able to apply these principles to develop new entertainment affordances.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session. 

  • 3 Credits Graded

  •  2566 COMM 4220   LEC 001

    • MW Online Meeting
    • Jan 24 - May 10, 2022
    • Shapiro, M

  • Instruction Mode: Distance Learning-Synchronous
    Prerequisite: introductory psychology or COMM 1101 or COMM 2200.