CS 3152

CS 3152

Course information provided by the Courses of Study 2018-2019.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.

When Offered Spring.

Prerequisites/Corequisites Prerequisite for programmers: CS 2110 (or permission of the instructor). Prerequisite for designers: INFO 2450 and/or submission of art/design samples to instructor. Corequisite: ENGRC 3152. Students must enroll in both INFO 3152 and ENGRC 3152.

Satisfies Requirement Satisfies track requirement for INFO majors and minors if taken under the INFO prefix.

Comments This course is for students who are interested in the programming aspects of game development. Artists and designers should take INFO 3152, which co-meets with this course.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: INFO 3152

  • 4 Credits Stdnt Opt

  • 11407 CS 3152   LEC 001

  • Admittance is by instructor permission only. Students who would like to obtain permission must submit an application. The application is available online at: http://gdiac.cs.cornell.edu/courses/application/ Must be taken concurrently with ENGRC 3152.

  • 11408 CS 3152   DIS 201

  • 11409 CS 3152   DIS 202