ASIAN 4483
Last Updated
- Schedule of Classes - September 10, 2024 10:17AM EDT
- Course Catalog - September 10, 2024 9:48AM EDT
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ASIAN 4483
Course Description
Course information provided by the Courses of Study 2024-2025. Courses of Study 2024-2025 is scheduled to publish mid-June.
While Japan used to dominate the Asian gaming landscape, its East Asian and Southeast Asian neighbors have since developed into major gaming hubs with distinctive characteristics. This course presents a historical and theoretical overview of the cultural, industrial, and technological aspects of videogames within the contexts of East and Southeast Asian nations from the 1970s to the present. Although this course is organized using nation as a unit, we will study the proposed topics not solely from a national perspective, but also through the lenses of transnational media flow and globalization to shed light on the factors that regionalize videogames as a cultural imagination and an industrial system in East and Southeast Asia.
When Offered Fall.
Distribution Category (ALC-AS) (CA-AG, LA-AG)
Course Subfield (SC)
Regular Academic Session. Combined with: ASIAN 6683
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Credits and Grading Basis
3 Credits Graded(Letter grades only)
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