ASIAN 4483

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ASIAN 4483

Course information provided by the 2024-2025 Catalog. Courses of Study 2024-2025 is scheduled to publish mid-June.

While Japan used to dominate the Asian gaming landscape, its East Asian and Southeast Asian neighbors have since developed into major gaming hubs with distinctive characteristics. This course presents a historical and theoretical overview of the cultural, industrial, and technological aspects of videogames within the contexts of East and Southeast Asian nations from the 1970s to the present. Although this course is organized using nation as a unit, we will study the proposed topics not solely from a national perspective, but also through the lenses of transnational media flow and globalization to shed light on the factors that regionalize videogames as a cultural imagination and an industrial system in East and Southeast Asia.


Last 4 Terms Offered (None)

Distribution Category (ALC-AS) (CA-AG, LA-AG)

When Offered Fall.

Course Subfield (SC)

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Combined with: ASIAN 6683

  • 3 Credits Graded

  • 18099 ASIAN 4483   SEM 101

    • MW Uris Hall G26
    • Aug 26 - Dec 9, 2024
    • Wong, K

  • Instruction Mode: In Person

    Primarily for: juniors and seniors.